Research domains

The interactive computing team carries out research on key fundamental issues in the design, engineering and production of critical interactive systems such as those encountered in aeronautics.

Since 2012, the organization of the team is divided into two domains:

Aeronautical human-machine system

In collaboration with the applied team Achil (Aeronautical Computer Human Interaction Lab), the HMSA line of research resumes the approach used previously at CENA (Centre d’Études de la Navigation Aérienne): guide the fundamental research on interaction, visalization and collaboration techniques by the aeronautical needs. This approach, wich is part of the traditionnal relations betwenn HMI and aeronautics, can produce relevant results for the aviation industry and can benefit from case studies to validate research results.

The following topics are developed:

  • Perception and cognitive mechanisms
  • Partial automation
  • Complexity in interactive spaces
  • Information transmission and decision making
  • Interaction techniques and styles: graphic design, animation, multimodal, gesture, tangible interaction
  • Information vizualisation: perception, information coding

Current and recent related projects

  • STAMP (designing a weather display for cockpits).
  • StripTIC, with DSNA/DTI (tangible interaction for air traffic controllers)
  • Graph Bundling with Groningnen University
  • Aeronautical fonts, with Airbus and Intactile Design (definition et validation of numerical fonts for aircraft)
  • MoleView (interactive exploration of multivariate relational data)
  • ManySpector (inspector for multiple objects)
  • Share-IT with IntuiLab, Thales Avionics and Stantum (multitouch in the cockpit)
  • Anims, with Eurocontrol, IntuiLab and Intactile Design (animation and sound in air traffic control)
  • FromDaDy with DSNA R&D (software for visualization and exploration of huge heterogeneous datasets)
  • Mammi, with Eurocontrol, IntuiLab, Thales RT and Intactile Design (multipointer interaction for air traffic controllers)
  • Kabuki, with DGAC/DTI and LAPMA (lisibility modelisation)
  • Erasmus, with Eurocontrol, DGAC/DSNA, IntuiLab, Honeywell (design of new tools for air traffic controllers)

Interactive system engineering

The LII's approach is characterized by the central role it gives to engineers (or more generally designers) and their needs for theories, tools and appropriate methods. This is how this approch differs from both those that obtains HMIs by models derivation, and those that focus on the pragmatic aspects of HMI programmation. It also tends to consider HMI engineering no longer as a branch of software engineering but like any other branch of systems engineering.

The following topics are developed:

  • Architecture, tools and models of interactive software: resarch in this area are capitalized in the djnn framework
  • Interactive systems engineering: design methods, multidisciplinary software engineering
  • Languages, notations and HMIs for engineers and programmers
  • Human-machine systems theories and engineering

Current and recent related projects

  • HoliDes with many european partners concerning the development and qualification of Adaptive Cooperative Human-Machine Systems (AdCoS)
  • Fumseck with Thales Avionics (producing a pivot langage for Post-WIMP HMI)
  • Intuiface Cloud with IntuiLab (distributing multitouch user interfaces through the Web)
  • Fenics with Airbus, Thales, Intactile, IRIT, LIG, and many other partners (touch user interfaces for cockpits)
  • D3COS with ISAE and many europan partners (multimodality and task delegation)
  • Medusa, with Thales, ENSIETA, Sodius and Telecom Bretagne (model-driven engineering of user interfaces)
  • Istar with LRI, IntuiLab and Anyware Technologies (virtual machine for interactive softwares)
  • IntuiKit, with IntuiLab (UI development environment)
  • Sauvage (optimization of interactive graphical scene rendering)